/* 
Scenic Graphics Library
Copyright (C) 2007 Jouni Tulkki

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USApackage scenic;
*/

#ifndef Scenic_Renderer_PlainPolygonRenderer_h
#define Scenic_Renderer_PlainPolygonRenderer_h


#include <GL/glu.h>

#include "PolygonRenderer.h"


namespace Scenic
{
namespace Renderer
{

class PlainPolygonRenderer : public PolygonRenderer
{
	Context *context;
	VertexStore *vs;
public:
	PlainPolygonRenderer(Context *context);
	~PlainPolygonRenderer();

	void begin();
	void end();
//	void beginContour();
//	void endContour();
	void addVertex(double x, double y);
	void addTriangle(int vertex1, bool edge1, int vertex2, bool edge2, int vertex3, bool edge3);

	void edgeFlag(bool edge);
	void combineFunc(double coords[3], struct TessVertex *d[4], 
		float w[4], struct TessVertex **dataOut);
	void vertexFunc(struct TessVertex *data);
private:
	void draw();
};

}
}

#endif
